AI Insights · Timothy · July 2021
Top 5 Space Games Performance in Saudi Arabia Q2 2021
Explore the performance trends of the top 5 space games in Saudi Arabia during Q2 2021, including weekly downloads, revenue, and active user metrics.
The second quarter of 2021 saw interesting trends in the performance of the top 5 space games on a unified platform in Saudi Arabia. Here's a detailed look into their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced notable fluctuations in its weekly revenue, starting at around $4.7K in late March and peaking at approximately $4.8K in mid-May before ending the quarter at $4.2K. The game’s weekly downloads showed a general downward trend, starting from 13K in late March and dropping to 5.9K by the end of June. Active users also saw a consistent decline, from 119K at the beginning of the quarter to 81K by the end.
Galaxy Attack: Space Shooter by RocketAds Ltd had a more varied revenue trend, ranging from a low of $653 in early June to a high of $2.1K in late June. Weekly downloads peaked at 11.6K in mid-April but gradually decreased to 5.1K by the end of the quarter. Active users initially increased, peaking at 38K in late April before declining to 25K by the end of June.
Mr Autofire by Lightheart Entertainment showed a steady increase in revenue, starting from $761 in late March and peaking at $2.9K by the end of June. Weekly downloads were relatively low, with a peak of 1.5K in early June and a low of 407 in late June. Active users also fluctuated, peaking at 6.6K in early June before declining to 3.5K by the end of the quarter.
Infinite Galaxy by Hong Kong Ke Mo software Co., Limited saw a significant drop in revenue, starting from $4.3K in late March and falling to $251 by the end of June. Weekly downloads were minimal, peaking at just 557 in early April and dropping to 184 by the end of June. Active users followed a similar downward trend, from 640 in late March to 411 by the end of June.
Star Trek Fleet Command by Scopely, Inc. had a mixed performance in revenue, ranging from a low of $43 in late May to a high of $1.3K in early May. Weekly downloads were sporadic, peaking at 1.2K in mid-May but generally staying below 200 for most of the quarter. Active users showed some variability, peaking at 2.7K in mid-May and ending the quarter at 2K.
For more detailed insights and data on these games, visit Sensor Tower.